![]() ![]() The first fumble is clear: SteamOS wasn’t nearly ready when it was announced, and installing early preview builds inspired little confidence. SteamOS didn’t have a growing library of games. SteamOS didn’t have a performance increase on any or many games. June 2016: Fewer than 500,000 Steam Machines have been sold. Tom’s Guide writes: “Steam Machines were an interesting idea. Ars Technica reports that games suffer a framerate loss on SteamOS vs Windows 10. ![]() November 2015: The first Steam Machines from Alienware, Zotac, and Cyberpower are shipped. June 2015: A preview of SteamOS ‘brewmaster’ is released. March 2015: Valve announces the HTC Vive and Steam Link. Dell decides to ship it as the Alienware Alpha with Windows. June 2014: The Alienware Steam Machine is ready to go, but SteamOS and the controller still aren’t. ![]() May 2014: The Steam Controller is delayed to 2015. January 2014: An update to SteamOS alchemist adds AMD graphics support. It also doesn’t support AMD graphics cards. It’s buggy and missing features, essentially offering a hard-to-install Steam Big Picture Mode over a generic Debian desktop, with some third-party drivers. September 2013: SteamOS, Steam Machines, and the Steam Controller are announced.ĭecember 2013: SteamOS 1.0 ‘alchemist’ releases. After speaking to three PC builders and collecting news stories from the past four years, I’ve put together a brief timeline to illuminate what happened to the project that was going to put Steam at the center of PC gaming. But the Steam Machine revolution never came to pass. Its most recent update came just last month (opens in new tab), and a few newer games such as XCOM 2, Stardew Valley, and Hollow Knight support it. ![]()
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